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How to Play Seep

Seep (also spelled Seap or Sweep) is a classic Indian “fishing” card game for 2 or 4 players. Capture cards from the floor by matching values, build houses to lock up big points, and outscore the other team. It rewards memory, arithmetic, and timing.

What you need

Card values

Every card is worth its capture value, used for matching and building:

Teams

The deal

In the app the deal is handled for you. Cards are dealt to the players and a few loose cards are placed face-up on the floor (the shared middle area). On your turn you play one card from your hand to do one of four things: capture, build a house, add to a house, or throw.

The four things you can do on your turn

1. Capture

Play a card whose value matches one or more loose floor cards (or a combination of floor cards that sum to your card’s value), and take them all into your capture pile. For example, a Jack (11) can capture a loose Jack, or a loose 4 and 7 together (4 + 7 = 11), or both at once.

A matching card can also capture an entire house of the same value. You can capture loose cards and a house in the same move if they share your card’s value, and you may target a specific house when more than one is on the floor.

2. Build a house

Combine your played card with one or more loose floor cards so they sum to a house value between 9 and 13, and declare a house of that value. A house is a stack reserved to be captured later — but only by a card of that exact value.

The backup rule: to build a house you must hold a second card of the house’s value in your hand (your “backup”), so you can capture the house on a later turn. Without a backup, you cannot build.

Example: you play a 3, combine it with a 7 from the floor (3 + 7 = 10), and declare a 10-house — but only if you also hold another 10 in hand.

3. Add to a house

You can add to a house that already exists, in two ways:

Adding to any house also requires that you hold a backup card of the relevant value.

4. Throw

If you can’t or don’t want to capture or build, play a card face-up onto the floor as a loose card. You cannot throw a card whose value matches a house already on the floor.

Houses and “pukka” (cemented) houses

A freshly built house is open (non-cemented). While open, it can be reformed to a higher value, and ownership can change.

A house becomes pukka (cemented) on the second action taken on it — for example, when someone adds to it after it was built. This is true no matter how many groups of cards were involved; a house is never pukka the first time. Once a house is pukka:

Sweeps

If your capture clears the entire floor — every loose card and every house — you score a sweep, a large bonus. Sweeps are the biggest swings in the game; two big sweeps in a single baazi can win it outright.

Scoring

At the end of a deal, each team scores points from the cards in its capture pile. The scoring cards are the high-value and special cards (spades, aces, and the ten of diamonds carry the most weight, following standard Seep scoring), plus any sweep bonuses earned during play.

Baazi Club uses the popular 100-point Seep variant: a baazi is won when one team pulls far enough ahead. Between deals you’ll see a round-over summary showing each team’s points this round and the running totals, with a short countdown before the next deal begins.

Strategy tips

Variants supported in the app

Player count

Play 2 players head-to-head, or 4 players in two teams of two. The deal and turn order adjust automatically.

Online & offline

Play offline against bots, or online with friends in private rooms or with other players in public rooms — same rules in both modes.

Tips for screen reader users

Ready to play?

Open Baazi Club → Seep → choose 2 or 4 players, then tap Play Offline (against bots) or Play Online (with friends or other players).

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